Getting closer all the time!
-Finished Butchery thanks to ZacharyBoyCool for motor help (unfortunately, Roblox graphics are glitched and you may not see it work in online mode at this time. If so, hopefully they'll fix it!). I debugged it, so it now works
-Finished DanceHall and made it so that the villagers will go to dances if unhappy (and someone has started a dance).
-Semi-Implemented the inability to store animals in the warehouse (or yourself or anywhere else) and keep their health a constant; their statistics (meat, maxmeat, and health) now follow them wherever they go. A script automatically decrements their health. This system is not 100% complete and is probably bugged. It will need testing to make sure all the appropriate scripts use this system.
[The Main Tool still needs to use this system, but doesn't quite yet]
Jorge99889988 has agreed to work on the decal-tutorial, which all new players will be teleported to. At the end, we plan on having a keyword that if you chat, you can skip the tutorial the next time.
I also fixed a few minor bugs. I plan on adding a "Challenge" building which gives you temporary curses. You'll need a high population to build it, and since it increases the curses, it'll give everyone in the server a good challenge.
Getting very close to the finish now :D